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Used for accessing to a Texture.
Texture are a 2D image represented by an array of pixels color.
3DzzD use 32 bit integer to store pixels colors and 32 bit integer array to store Texture.
ITexture
,
IProgress
,
DzzD
Method Summary | |
void |
doMipMap()
Compute MipMap for this Texture. |
Methods inherited from interface dzzd.ISceneObject |
getId, getName, getScene3D, setId, setName |
Methods inherited from interface dzzd.IProgress |
getCurrentState, getNextState, getProgress, isStateReached, setProgress |
Method Detail |
public void doMipMap()
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