Interface Summary |
IAxis3D |
Interface used for accessing to an Axis3D with an Origin and its AX,AY,AZ axis components.
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ICamera3D |
Interface used for accessing to a Camera3D that can render a 3d scene. |
IDirectInput |
Objects implementing this interface are able to give keyboard and mouse input states at anytime. |
IFace3D |
Interface used for accessing to a Face3D. |
IHeightMap |
Interface used for accessing to a HeightMap.
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ILight3D |
Interface used for accessing to a Light3D. |
IMappingUV |
Interface used for accessing to a MappingUV.
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IMaterial |
Interface used for accessing to a Material.
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IMesh3D |
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IMesh3DViewGenerator |
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IPoint3D |
Interface used for accessing to a 3D Point with x,y and z components. |
IPoint4D |
Interface used for accessing to a 4D point.
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IProgress |
Object implementing this interface are able to inform about their current state an pogresse between states change.
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IRender3D |
Interface to control renderer |
IRender3DCallBack |
Interface that must be implemented by class controling Render3D. |
IScene3DObject |
Interface used for accessing a 3D scene object.
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ISceneObject |
Interface used for accessing a scene object.
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ISolidSphere3D |
Interface to access collision result |
ISolidSphere3DResult |
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ITexture |
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ITimer |
Interface used for accessing to a Timer. |
IVertex3D |
Interface used for accessing to a 3D Vertex.
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